atmosphere was amazing, exactly what backrooms are supposed to feel i think , monster was funny and scary :) . just a small detail .. the reason glass material texture of the door in the beginning looks sharp even when camera is not in focus is that "render after DOF" in the material editor should be unchecked
farzanmir
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A member registered Mar 22, 2020
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Really cool movement and joint placement system. the only thing that i find a little bit lacking is the fact that you can the collision of the enoki is moving place to place (it may not be noticeable in the context of your game) specially when moving to top of an object. other wise really amazing work.